![]() ![]() ![]() The performance is really good in windowed modes (logic runs 15000-20000 times per second in a small scene), but when I switch to fullscreen, the logic thread greatly reduces the performance (between 30 and 120 times per second) and I don't understand why. The logic thread is the main thread (this thread creates the window and the device) and runs the mainloop (and the windows procedure events).Īll rendering calls are done only from the rendering thread (VSYNC is enabled). The tasks are organized in 3 threads (logic, load, render). I've recently added multithreading rendering support to my engine (W32,D3D9). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |